Category

Projects

Influence Of Focus On Haptic Perception

Prior research has shown that the direction of a user’s focus affects the perception of tactile cues. Additionally, user agency over touch stimulation has been shown to affect tactile perception. With the development of more complicated haptic and multi-sensory devices, simple tactile cues are rarely used in isolation and the effect of focus direction and […]

Fluidic Haptic Textile Devices

Our sense of touch offers a useful mode of communication through haptics that can augment the often-crowded visual and auditory pathways, but haptic devices have yet to be fully integrated into garments and other soft wearables in a way that maintains the compliance and comfort of everyday clothing, resulting in a barrier to widespread adoption. […]

Snaptics: Low-Cost Open-Source Hardware For Wearable Multi-Sensory Haptics

There has been growing interest in using haptic devices to enhance virtual experiences or to increase the amount of information transferred to a user by wearable devices. As such, the haptics community has proposed a wide range of wearable haptic devices, often featuring multi-sensory cues that convey vibration, squeeze, twist, or skin stretch. Despite these exciting advances in wearable haptic technology, […]

Multi-Sensory Haptic Perception on AIMS Haptic Testbed

This project investigates human perception of haptic, or touch, cues. In the field of haptics, there is a need for a standardized method to characterize haptic cues and assess human perception of these cues. Most haptic devices are characterized using methods that are unique to the experiment, making direct comparisons across studies challenging. To meet […]

Timing Effects on Skin Deformation Haptic Rendering

This project was done in association with the Stanford Collaborative Haptics in Robotics and Medicine (CHARM) Lab. In telerobotic system with haptic feedback, time delays can cause major system instability. Providing haptic feedback through skin deformation is one proposed solution to this instability. This study used a skin deformation device developed by Sony researcher Yasuhisa […]

Miniature Skin Deformation Actuator Array

This project was done in association with the Stanford Collaborative Haptics in Robotics and Medicine (CHARM) Lab. In an effort to create compelling touch cues an array of miniature skin deformation actuators was developed. Each tactor in this array was developed with 3 degrees of freedom to allow it to independently make and break contact […]

EEG-Guided Virtual Reality Experience

In association with daisy* inc in Tokyo, Japan, we developed and created a VR experience that would use EEG feedback from a user to help guide a user to a state of relaxation. This project investigated the relationship between visual stimuli and human reactions recorded with EEG. These studies were extended to create a an […]